Basic (1 point): You fix drills and saws 25% faster.
Basic (1 points): Your ammo box pick up range is increased by 50%.
Basic (4 points): Your total armor value is increased by 30%.
Ace (6 points): You regenerate an additional 20 armor for each successful headshot.
This can not occur more than once every 2 seconds.
Basic (3 points): You regenerate 5 armor for each successful headshot.
Basic (2 points): You can throw bags 50% further.
Basic (2 points): You take 50% less damage while interacting with objects.
Ace (3 points): Reduces the visual effect duration of Flashbangs by 75%.
Basic (1 point): Increases your armor recovery rate by 15%.
Ace (8 points): If a bullet would headshot-kill someone, the graze skill will deal 100% of the weapon’s damage instead of 20%.
Basic (4 points): Snipers that hit their target deal 20% of the damage dealt in a 100cm radius around the bullet trajectory.
Can only be triggered by SMGs, Assault Rifles, and Sniper Rifles fired in single shot fire mode.
Ace (6 points): Any killing headshot will increase your reload speed by 100% for 4 seconds.
Basic (3 points): Increases your reload speed with SMGs, Assault Rifles, and Sniper Rifles 15%.
Ace (4 points): You gain a 20% accuracy bonus while aiming down sights with all SMGs, Assault Rifles, and Sniper Rifles fired in single shot fire mode.
Basic (2 points): You gain 8 weapon accuracy with all SMGs, Assault Rifles, and Sniper Rifles fired in single shot fire mode.
Basic (1 point): You gain 8 weapon stability.
Your converted enemy takes an additional 54% less damage.
Ace (6 points): Have a converted enemy increases your health by 30%.
Your converted enemy takes 45% less damage.
Basic (3 points): Having a converted enemy increases your movement speed by 10%.
You can only convert one non-special enemy at a time. This can not be done during stealth and the enemy must have surrendered in order for you to convert them.
Basic (2 points): You can convert a non-special enemy to fight on your side.
Ace (4 points): You can now have 2 converted enemies at the same time.
Basic (2 points): The power and range of your intimidation is increased by 50%.
Basic (1 point): Increase your supply of cable ties by 4.
Ace (6 points): Your doctor bags have 2 more charges.
Basic (3 points): You can now deploy 2 Doctor Bags instead of just one.
Basic (2 points): Decreases your First Aid Kit and Doctor Bag deploy time by 50%.
Basic (1 point): You gain 30% damage reduction for 5 seconds both after and during reviving another player.
Barrel Extension: The Bigger the Better Suppressor.